Last updated 1 year ago
can be defined with their name, and are not case-sensitive.
Custom items are defined in the same way as blocks and recipes. See the "Making Custom Blocks" page for more information on what these fields do.
baseItem: DIAMOND_SWORD lore: - <rainbow>Test item</rainbow> displayName: Test Sword enchantments: - damage_all(5) # legacy Bukkit enchantment name - unbreaking(3) # Minecraft enchantment name - binding_curse # level 1 enchant flags: - hide_attributes events: - onRightClick: commands: - say hello world cooldown: 20 - onDamaged: commands: - say ouch! - onBroken: commands: - say goodbye world!